feat: increase max players to 16, add dept leaderboard and scoring constants

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
This commit is contained in:
2026-06-04 01:20:26 +00:00
co-authored by Claude Sonnet 4.6
parent 0d3982c9ef
commit 27416d319d
6 changed files with 1540 additions and 778 deletions
+292 -221
View File
@@ -1,11 +1,17 @@
from fastapi import FastAPI, WebSocket, WebSocketDisconnect, Request
from fastapi.staticfiles import StaticFiles
from fastapi.templating import Jinja2Templates
from fastapi.responses import HTMLResponse, JSONResponse
import json, time, random, sqlite3, os
from datetime import datetime
DB_PATH = os.environ.get("DB_PATH", "/data/quiz.db")
DB_PATH = os.environ.get("DB_PATH", "/data/rr.db")
app = FastAPI()
templates = Jinja2Templates(directory="templates")
# ── SCORING CONSTANTS ─────────────────────────────────────────────────────────
MAX_SCORE_PER_PLAYER = 4500 # 3 rounds × 1500 pts theoretical max
PRIZE_THRESHOLD = 3000 # avg score that earns full 25 prize points
MAX_PRIZE_POINTS = 25
# ── DATABASE ──────────────────────────────────────────────────────────────────
def get_db():
@@ -18,109 +24,112 @@ def init_db():
with get_db() as conn:
conn.executescript("""
CREATE TABLE IF NOT EXISTS sessions (
id INTEGER PRIMARY KEY AUTOINCREMENT,
started_at TEXT NOT NULL,
ended_at TEXT,
total_players INTEGER DEFAULT 0
id INTEGER PRIMARY KEY AUTOINCREMENT,
started_at TEXT NOT NULL,
ended_at TEXT,
rounds INTEGER DEFAULT 0
);
CREATE TABLE IF NOT EXISTS scores (
id INTEGER PRIMARY KEY AUTOINCREMENT,
session_id INTEGER NOT NULL REFERENCES sessions(id),
player TEXT NOT NULL,
score INTEGER NOT NULL DEFAULT 0,
rank INTEGER,
dept TEXT NOT NULL DEFAULT '',
finished_at TEXT NOT NULL
id INTEGER PRIMARY KEY AUTOINCREMENT,
session_id INTEGER REFERENCES sessions(id),
player TEXT NOT NULL,
score INTEGER DEFAULT 0,
rank INTEGER,
dept TEXT NOT NULL DEFAULT '',
finished_at TEXT NOT NULL
);
""")
# Safe migration: add dept column if it doesn't exist yet
# safe migration if dept column missing from older DB
try:
conn.execute("ALTER TABLE scores ADD COLUMN dept TEXT NOT NULL DEFAULT ''")
except Exception:
pass # column already exists
pass
init_db()
def save_session(players: list) -> int:
now = datetime.utcnow().isoformat()
with get_db() as conn:
cur = conn.execute(
"INSERT INTO sessions (started_at, ended_at, total_players) VALUES (?,?,?)",
(now, now, len(players))
)
session_id = cur.lastrowid
ranked = sorted(players, key=lambda p: p["score"], reverse=True)
for rank, p in enumerate(ranked, 1):
conn.execute(
"INSERT INTO scores (session_id, player, score, rank, dept, finished_at) VALUES (?,?,?,?,?,?)",
(session_id, p.get("display", p["name"]), p["score"], rank, p.get("dept", ""), now)
)
return session_id
# ── GRID ──────────────────────────────────────────────────────────────────────
GRID_SIZE = 4
# ── APP ───────────────────────────────────────────────────────────────────────
app = FastAPI()
app.mount("/static", StaticFiles(directory="static"), name="static")
templates = Jinja2Templates(directory="templates")
# ── QUESTIONS ─────────────────────────────────────────────────────────────────
QUESTIONS = [
{
"q": "¿Cuál es el enfoque principal del equipo de Network Intelligence?",
"options": [
"Vender licencias de software a otras empresas",
"Construir herramientas propias que empoderan a los equipos operacionales",
"Administrar el presupuesto de TI de LCPR",
"Instalar equipos físicos en planta externa"
],
"correct": 1,
"fun_fact": "¡Exacto! Construimos para quienes operan la red día a día — no solo dashboards bonitos."
},
{
"q": "¿Qué problema resolvió el equipo al reemplazar Power BI con frontend propio?",
"options": [
"La pantalla se veía más bonita",
"Eliminamos la dependencia de licencias costosas y ganamos control total",
"Fue más fácil de instalar en los servidores",
"Los colores del dashboard coincidían con los de Liberty"
],
"correct": 1,
"fun_fact": "$0 en licencias de visualización. El código es nuestro y lo extendemos como queremos."
},
{
"q": "¿Qué es Pathfinder?",
"options": [
"Una aplicación para rastrear camiones de campo",
"Un sistema de GPS para la red de fibra",
"Una plataforma web que centraliza herramientas operacionales de red en un solo lugar",
"Un reporte mensual de disponibilidad de red"
],
"correct": 2,
"fun_fact": "Pathfinder es el 'panel de control' propio de LCPR — construido exactamente para nuestros flujos de trabajo."
},
{
"q": "¿Qué logró el proyecto de Firmware Upgrade Automation?",
"options": [
"Actualizar manualmente 10 modems por semana",
"Contratar más técnicos para visitas a domicilio",
"Automatizar la actualización masiva de modems sin intervención humana",
"Comprar equipos nuevos para reemplazar los modems viejos"
],
"correct": 2,
"fun_fact": "400+ modems actualizados en batches automáticos. Antes era trabajo manual uno por uno."
},
{
"q": "¿Hacia dónde se dirige el equipo en su visión AIOps?",
"options": [
"Depender más de herramientas comerciales como ServiceNow",
"Detectar y predecir fallas antes de que el cliente las reporte",
"Reducir el equipo de ingeniería a la mitad",
"Migrar toda la red a la nube pública"
],
"correct": 1,
"fun_fact": "La meta: que el técnico salga a campo con el diagnóstico ya hecho — no a diagnosticar."
}
MODIFIER_TYPES = [
"normal", "normal", "normal", "normal", "normal", "normal",
"slow", "slow", "boost", "blocked"
]
def generate_grid():
nodes = []
for row in range(GRID_SIZE):
for col in range(GRID_SIZE):
nodes.append({"id": row * GRID_SIZE + col, "row": row, "col": col})
corners = [0, 3, 12, 15]
start = random.choice(corners)
opposite = {0: 15, 3: 12, 12: 3, 15: 0}
end = opposite[start]
for attempt in range(20):
edges = []
for row in range(GRID_SIZE):
for col in range(GRID_SIZE):
nid = row * GRID_SIZE + col
if col + 1 < GRID_SIZE:
edges.append({"a": nid, "b": nid + 1, "modifier": random.choice(MODIFIER_TYPES)})
if row + 1 < GRID_SIZE:
edges.append({"a": nid, "b": nid + GRID_SIZE, "modifier": random.choice(MODIFIER_TYPES)})
# Validate: start node must have at least one non-blocked neighbor
start_edges = [e for e in edges if e["a"] == start or e["b"] == start]
if any(e["modifier"] != "blocked" for e in start_edges):
break
# If all attempts failed (extremely unlikely), force one start edge open
else:
for e in edges:
if e["a"] == start or e["b"] == start:
e["modifier"] = "normal"
break
return {"nodes": nodes, "edges": edges, "start": start, "end": end}
def score_path(path: list, edges: list, elapsed: float, time_limit: float, end_node: int) -> dict:
if not path or path[-1] != end_node:
return {"points": 0, "reason": "no_path"}
edge_map = {}
for e in edges:
edge_map[(e["a"], e["b"])] = e["modifier"]
edge_map[(e["b"], e["a"])] = e["modifier"]
hop_cost = 0
valid = True
for i in range(len(path) - 1):
a, b = path[i], path[i + 1]
mod = edge_map.get((a, b))
if mod is None or mod == "blocked":
valid = False
break
elif mod == "slow":
hop_cost += 2
elif mod == "boost":
hop_cost += 0.5
else:
hop_cost += 1
if not valid:
return {"points": 0, "reason": "invalid_path", "hops": len(path) - 1}
base = 1000
speed_bonus = int(500 * max(0, (time_limit - elapsed) / time_limit))
efficiency_penalty = int(max(0, hop_cost - (GRID_SIZE - 1)) * 50)
points = max(0, base + speed_bonus - efficiency_penalty)
return {
"points": points,
"reason": "ok",
"hops": len(path) - 1,
"hop_cost": hop_cost,
"speed_bonus": speed_bonus,
"efficiency_penalty": efficiency_penalty,
}
# ── GAME STATE ────────────────────────────────────────────────────────────────
class GameState:
def __init__(self):
@@ -128,56 +137,59 @@ class GameState:
def reset(self):
self.phase = "lobby"
self.players: dict = {}
self.current_q = -1
self.q_start_time = 0
self.answers_this_round = []
self.question_order = list(range(len(QUESTIONS)))
random.shuffle(self.question_order)
self.players = {}
self.current_round = 0
self.total_rounds = 3
self.grid = None
self.round_start = 0
self.time_limit = 30
self.prize_threshold = PRIZE_THRESHOLD # can be overridden by host
self.submissions = {}
self.session_id = None
game = GameState()
# ── CONNECTION MANAGER ────────────────────────────────────────────────────────
class ConnectionManager:
class ConnMgr:
def __init__(self):
self.players: dict = {}
self.hosts: list = []
self.players = {}
self.hosts = []
async def connect_player(self, ws_id: str, ws: WebSocket):
async def connect_player(self, pid, ws):
await ws.accept()
self.players[ws_id] = ws
self.players[pid] = ws
async def connect_host(self, ws: WebSocket):
async def connect_host(self, ws):
await ws.accept()
self.hosts.append(ws)
def disconnect(self, ws_id: str):
self.players.pop(ws_id, None)
game.players.pop(ws_id, None)
def disconnect(self, pid):
self.players.pop(pid, None)
game.players.pop(pid, None)
def disconnect_host(self, ws: WebSocket):
def disconnect_host(self, ws):
if ws in self.hosts:
self.hosts.remove(ws)
async def send_to(self, ws_id: str, data: dict):
ws = self.players.get(ws_id)
async def send(self, pid, data):
ws = self.players.get(pid)
if ws:
try:
await ws.send_json(data)
except Exception:
pass
async def broadcast_players(self, data: dict):
async def broadcast_players(self, data):
dead = []
for ws_id, ws in list(self.players.items()):
for pid, ws in list(self.players.items()):
try:
await ws.send_json(data)
except Exception:
dead.append(ws_id)
dead.append(pid)
for d in dead:
self.disconnect(d)
async def broadcast_hosts(self, data: dict):
async def broadcast_hosts(self, data):
dead = []
for ws in list(self.hosts):
try:
@@ -187,21 +199,84 @@ class ConnectionManager:
for d in dead:
self.disconnect_host(d)
async def broadcast_all(self, data: dict):
async def broadcast_all(self, data):
await self.broadcast_players(data)
await self.broadcast_hosts(data)
mgr = ConnectionManager()
mgr = ConnMgr()
def get_leaderboard():
def leaderboard():
ranked = sorted(game.players.values(), key=lambda p: p["score"], reverse=True)
return [{"name": p.get("display", p["name"]), "score": p["score"], "dept": p.get("dept","")} for p in ranked]
return [{"name": p.get("display", p["name"]), "score": p["score"], "dept": p.get("dept", "")} for p in ranked]
def dept_leaderboard():
"""
Group players by dept and compute:
- avg_score : mean individual score across all players in the group
- pct : avg_score as % of MAX_SCORE_PER_PLAYER (4500 pts)
- prize_pts : prize points earned (max 25, anchored at PRIZE_THRESHOLD=3000)
- player_count: number of players in the group
Sorted by avg_score descending.
"""
groups = {}
for p in game.players.values():
dept = p.get("dept", "") or ""
if dept not in groups:
groups[dept] = []
groups[dept].append(p["score"])
result = []
for dept, scores in groups.items():
n = len(scores)
avg = round(sum(scores) / n) if n else 0
pct = round((avg / MAX_SCORE_PER_PLAYER) * 100, 1)
prize = min(MAX_PRIZE_POINTS, round((avg / game.prize_threshold) * MAX_PRIZE_POINTS))
result.append({
"dept": dept,
"avg_score": avg,
"pct": pct,
"prize_pts": prize,
"player_count": n,
"total_score": sum(scores),
})
result.sort(key=lambda x: x["avg_score"], reverse=True)
# Add rank
for i, r in enumerate(result, 1):
r["rank"] = i
return result
def save_session():
now = datetime.utcnow().isoformat()
with get_db() as conn:
if not game.session_id:
cur = conn.execute(
"INSERT INTO sessions (started_at, ended_at, rounds) VALUES (?,?,?)",
(now, now, game.current_round)
)
game.session_id = cur.lastrowid
else:
conn.execute(
"UPDATE sessions SET ended_at=?, rounds=? WHERE id=?",
(now, game.current_round, game.session_id)
)
ranked = sorted(game.players.values(), key=lambda p: p["score"], reverse=True)
conn.execute("DELETE FROM scores WHERE session_id=?", (game.session_id,))
for rank, p in enumerate(ranked, 1):
conn.execute(
"INSERT INTO scores (session_id, player, score, rank, dept, finished_at) VALUES (?,?,?,?,?,?)",
(game.session_id, p.get("display", p["name"]), p["score"], rank, p.get("dept", ""), now)
)
# ── ROUTES ────────────────────────────────────────────────────────────────────
@app.get("/", response_class=HTMLResponse)
async def player_page(request: Request):
return templates.TemplateResponse("player.html", {"request": request})
@app.get("/practice", response_class=HTMLResponse)
async def practice_page(request: Request):
return templates.TemplateResponse("practice.html", {"request": request})
@app.get("/host", response_class=HTMLResponse)
async def host_page(request: Request):
return templates.TemplateResponse("host.html", {"request": request})
@@ -210,18 +285,11 @@ async def host_page(request: Request):
async def scores_page(request: Request):
return templates.TemplateResponse("scores.html", {"request": request})
@app.delete("/api/scores/clear")
async def clear_scores():
with get_db() as conn:
conn.execute("DELETE FROM scores")
conn.execute("DELETE FROM sessions")
return {"ok": True}
@app.get("/api/scores")
async def api_scores():
with get_db() as conn:
sessions = conn.execute(
"SELECT * FROM sessions ORDER BY started_at DESC LIMIT 50"
"SELECT * FROM sessions ORDER BY started_at DESC LIMIT 20"
).fetchall()
result = []
for s in sessions:
@@ -232,84 +300,94 @@ async def api_scores():
result.append({
"id": s["id"],
"started_at": s["started_at"],
"ended_at": s["ended_at"],
"total_players": s["total_players"],
"players": [{"player": p["player"], "score": p["score"], "rank": p["rank"], "dept": p["dept"] if "dept" in p.keys() else ""} for p in players]
"rounds": s["rounds"],
"players": [
{
"player": p["player"],
"score": p["score"],
"rank": p["rank"],
"dept": p["dept"] if "dept" in p.keys() else "",
}
for p in players
],
})
return JSONResponse(result)
@app.delete("/api/scores/clear")
async def clear_scores():
with get_db() as conn:
conn.execute("DELETE FROM scores")
conn.execute("DELETE FROM sessions")
return {"ok": True}
# ── PLAYER WEBSOCKET ──────────────────────────────────────────────────────────
@app.websocket("/ws/player/{ws_id}")
async def player_ws(ws: WebSocket, ws_id: str):
await mgr.connect_player(ws_id, ws)
@app.websocket("/ws/player/{pid}")
async def player_ws(ws: WebSocket, pid: str):
await mgr.connect_player(pid, ws)
try:
await mgr.send_to(ws_id, {"type": "phase", "phase": game.phase})
await mgr.send(pid, {"type": "phase", "phase": game.phase})
async for raw in ws.iter_text():
msg = json.loads(raw)
if msg["type"] == "join":
name = msg["name"].strip()[:40]
name = msg["name"].strip()[:30]
dept = msg.get("dept", "").strip()[:40]
display = msg.get("display", name).strip()[:40]
if not name:
display = msg.get("display", name).strip()[:30]
if not name or len(game.players) >= 4:
await mgr.send(pid, {"type": "error", "msg": "Game full or invalid name"})
continue
game.players[ws_id] = {"name": name, "score": 0, "answered": False, "dept": dept, "display": display}
await mgr.send_to(ws_id, {"type": "joined", "name": name, "display": display, "dept": dept})
game.players[pid] = {
"name": name,
"display": display,
"dept": dept,
"score": 0,
"submitted": False,
}
await mgr.send(pid, {"type": "joined", "name": name, "display": display, "dept": dept})
await mgr.broadcast_hosts({
"type": "lobby_update",
"players": [{"name": p["name"], "display": p.get("display", p["name"]), "dept": p.get("dept","")} for p in game.players.values()],
"count": len(game.players)
"players": [p.get("display", p["name"]) for p in game.players.values()],
"count": len(game.players),
})
elif msg["type"] == "answer":
if game.phase != "question":
elif msg["type"] == "submit_path":
if game.phase != "playing":
continue
player = game.players.get(ws_id)
if not player or player["answered"]:
player = game.players.get(pid)
if not player or player["submitted"]:
continue
elapsed = time.time() - game.q_start_time
TIME_LIMIT = 15
if elapsed > TIME_LIMIT:
continue
player["answered"] = True
chosen = msg["choice"]
q_idx = game.question_order[game.current_q]
correct = QUESTIONS[q_idx]["correct"]
is_correct = chosen == correct
points = 0
if is_correct:
speed_bonus = max(0, (TIME_LIMIT - elapsed) / TIME_LIMIT)
points = int(200 + 800 * speed_bonus)
player["score"] += points
game.answers_this_round.append({
"name": player["name"], "correct": is_correct, "elapsed": round(elapsed, 2)
})
await mgr.send_to(ws_id, {
"type": "answer_result",
"correct": is_correct,
"points": points,
elapsed = time.time() - game.round_start
path = msg.get("path", [])
result = score_path(path, game.grid["edges"], elapsed, game.time_limit, game.grid["end"])
player["score"] += result["points"]
player["submitted"] = True
game.submissions[pid] = {
"name": player.get("display", player["name"]),
"path": path,
"points": result["points"],
"elapsed": round(elapsed, 2),
"reason": result["reason"],
}
await mgr.send(pid, {
"type": "path_result",
"points": result["points"],
"total": player["score"],
"correct_idx": correct
"reason": result["reason"],
"elapsed": round(elapsed, 2),
})
answered = sum(1 for p in game.players.values() if p["answered"])
await mgr.broadcast_hosts({
"type": "answer_update",
"answered": answered,
"type": "submission_update",
"submitted": sum(1 for p in game.players.values() if p["submitted"]),
"total": len(game.players),
"details": game.answers_this_round
"submissions": list(game.submissions.values()),
})
except WebSocketDisconnect:
mgr.disconnect(ws_id)
mgr.disconnect(pid)
await mgr.broadcast_hosts({
"type": "lobby_update",
"players": [{"name": p["name"], "display": p.get("display", p["name"]), "dept": p.get("dept","")} for p in game.players.values()],
"count": len(game.players)
"players": [p.get("display", p["name"]) for p in game.players.values()],
"count": len(game.players),
})
# ── HOST WEBSOCKET ────────────────────────────────────────────────────────────
@@ -319,63 +397,56 @@ async def host_ws(ws: WebSocket):
try:
await ws.send_json({
"type": "lobby_update",
"players": [{"name": p["name"], "display": p.get("display", p["name"]), "dept": p.get("dept","")} for p in game.players.values()],
"count": len(game.players)
"players": [p.get("display", p["name"]) for p in game.players.values()],
"count": len(game.players),
})
async for raw in ws.iter_text():
msg = json.loads(raw)
if msg["type"] == "start_game":
existing_players = dict(game.players) # preserve joined players
game.reset()
game.players = existing_players # restore them
# Reset scores and state for a fresh game
if msg["type"] == "start_round":
# accept config params from host on first round
if "total_rounds" in msg:
game.total_rounds = int(msg["total_rounds"])
if "time_limit" in msg:
game.time_limit = int(msg["time_limit"])
if "prize_threshold" in msg:
pt = int(msg["prize_threshold"])
game.prize_threshold = max(500, min(4500, pt)) # clamp to valid range
game.grid = generate_grid()
game.phase = "playing"
game.round_start = time.time()
game.current_round += 1
game.submissions = {}
for p in game.players.values():
p["score"] = 0
p["answered"] = False
await mgr.broadcast_all({"type": "phase", "phase": "lobby"})
elif msg["type"] == "next_question":
game.current_q += 1
if game.current_q >= len(QUESTIONS):
lb = get_leaderboard()
save_session(list(game.players.values())) # ← persist to SQLite
game.phase = "podium"
await mgr.broadcast_all({"type": "podium", "leaderboard": lb})
continue
game.phase = "question"
game.q_start_time = time.time()
game.answers_this_round = []
for p in game.players.values():
p["answered"] = False
q_idx = game.question_order[game.current_q]
q = QUESTIONS[q_idx]
p["submitted"] = False
await mgr.broadcast_all({
"type": "question",
"number": game.current_q + 1,
"total": len(QUESTIONS),
"q": q["q"],
"options": q["options"],
"time_limit": 15,
"correct_idx_hint": -1 # not revealed until show_results
"type": "round_start",
"round": game.current_round,
"total_rounds": game.total_rounds,
"grid": game.grid,
"time_limit": game.time_limit,
})
elif msg["type"] == "show_results":
elif msg["type"] == "end_round":
game.phase = "results"
q_idx = game.question_order[game.current_q]
q = QUESTIONS[q_idx]
lb = leaderboard()
dept_lb = dept_leaderboard()
save_session()
await mgr.broadcast_all({
"type": "results",
"correct_idx": q["correct"],
"fun_fact": q["fun_fact"],
"leaderboard": get_leaderboard()
"type": "round_results",
"round": game.current_round,
"grid": game.grid,
"submissions": list(game.submissions.values()),
"leaderboard": lb,
"dept_leaderboard": dept_lb,
"is_final": game.current_round >= game.total_rounds,
"max_score": MAX_SCORE_PER_PLAYER,
"prize_threshold": PRIZE_THRESHOLD,
"max_prize_pts": MAX_PRIZE_POINTS,
})
elif msg["type"] == "reset":
# Kick all players back to join screen, then wipe state
await mgr.broadcast_players({"type": "kicked"})
game.reset()
await mgr.broadcast_hosts({"type": "lobby_update", "players": [], "count": 0})