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from fastapi import FastAPI, WebSocket, WebSocketDisconnect, Request
from fastapi.templating import Jinja2Templates
from fastapi.responses import HTMLResponse, JSONResponse
import json, time, random, sqlite3, os
from datetime import datetime
DB_PATH = os.environ.get("DB_PATH", "/data/rr.db")
app = FastAPI()
templates = Jinja2Templates(directory="templates")
# ── DATABASE ──────────────────────────────────────────────────────────────────
def get_db():
os.makedirs(os.path.dirname(DB_PATH), exist_ok=True)
conn = sqlite3.connect(DB_PATH)
conn.row_factory = sqlite3.Row
return conn
def init_db():
with get_db() as conn:
conn.executescript("""
CREATE TABLE IF NOT EXISTS sessions (
id INTEGER PRIMARY KEY AUTOINCREMENT,
started_at TEXT NOT NULL,
ended_at TEXT,
rounds INTEGER DEFAULT 0
);
CREATE TABLE IF NOT EXISTS scores (
id INTEGER PRIMARY KEY AUTOINCREMENT,
session_id INTEGER REFERENCES sessions(id),
player TEXT NOT NULL,
score INTEGER DEFAULT 0,
rank INTEGER,
dept TEXT NOT NULL DEFAULT '',
finished_at TEXT NOT NULL
);
""")
# safe migration if dept column missing from older DB
try:
conn.execute("ALTER TABLE scores ADD COLUMN dept TEXT NOT NULL DEFAULT ''")
except Exception:
pass
init_db()
# ── GRID ──────────────────────────────────────────────────────────────────────
GRID_SIZE = 4
MODIFIER_TYPES = [
"normal", "normal", "normal", "normal", "normal", "normal",
"slow", "slow", "boost", "blocked"
]
def generate_grid():
nodes = []
for row in range(GRID_SIZE):
for col in range(GRID_SIZE):
nodes.append({"id": row * GRID_SIZE + col, "row": row, "col": col})
corners = [0, 3, 12, 15]
start = random.choice(corners)
opposite = {0: 15, 3: 12, 12: 3, 15: 0}
end = opposite[start]
for attempt in range(20):
edges = []
for row in range(GRID_SIZE):
for col in range(GRID_SIZE):
nid = row * GRID_SIZE + col
if col + 1 < GRID_SIZE:
edges.append({"a": nid, "b": nid + 1, "modifier": random.choice(MODIFIER_TYPES)})
if row + 1 < GRID_SIZE:
edges.append({"a": nid, "b": nid + GRID_SIZE, "modifier": random.choice(MODIFIER_TYPES)})
# Validate: start node must have at least one non-blocked neighbor
start_edges = [e for e in edges if e["a"] == start or e["b"] == start]
if any(e["modifier"] != "blocked" for e in start_edges):
break
# If all attempts failed (extremely unlikely), force one start edge open
else:
for e in edges:
if e["a"] == start or e["b"] == start:
e["modifier"] = "normal"
break
return {"nodes": nodes, "edges": edges, "start": start, "end": end}
def score_path(path: list, edges: list, elapsed: float, time_limit: float, end_node: int) -> dict:
if not path or path[-1] != end_node:
return {"points": 0, "reason": "no_path"}
edge_map = {}
for e in edges:
edge_map[(e["a"], e["b"])] = e["modifier"]
edge_map[(e["b"], e["a"])] = e["modifier"]
hop_cost = 0
valid = True
for i in range(len(path) - 1):
a, b = path[i], path[i + 1]
mod = edge_map.get((a, b))
if mod is None or mod == "blocked":
valid = False
break
elif mod == "slow":
hop_cost += 2
elif mod == "boost":
hop_cost += 0.5
else:
hop_cost += 1
if not valid:
return {"points": 0, "reason": "invalid_path", "hops": len(path) - 1}
base = 1000
speed_bonus = int(500 * max(0, (time_limit - elapsed) / time_limit))
efficiency_penalty = int(max(0, hop_cost - (GRID_SIZE - 1)) * 50)
points = max(0, base + speed_bonus - efficiency_penalty)
return {
"points": points,
"reason": "ok",
"hops": len(path) - 1,
"hop_cost": hop_cost,
"speed_bonus": speed_bonus,
"efficiency_penalty": efficiency_penalty,
}
# ── GAME STATE ────────────────────────────────────────────────────────────────
class GameState:
def __init__(self):
self.reset()
def reset(self):
self.phase = "lobby"
self.players = {}
self.current_round = 0
self.total_rounds = 3
self.grid = None
self.round_start = 0
self.time_limit = 30
self.submissions = {}
self.session_id = None
game = GameState()
# ── CONNECTION MANAGER ────────────────────────────────────────────────────────
class ConnMgr:
def __init__(self):
self.players = {}
self.hosts = []
async def connect_player(self, pid, ws):
await ws.accept()
self.players[pid] = ws
async def connect_host(self, ws):
await ws.accept()
self.hosts.append(ws)
def disconnect(self, pid):
self.players.pop(pid, None)
game.players.pop(pid, None)
def disconnect_host(self, ws):
if ws in self.hosts:
self.hosts.remove(ws)
async def send(self, pid, data):
ws = self.players.get(pid)
if ws:
try:
await ws.send_json(data)
except Exception:
pass
async def broadcast_players(self, data):
dead = []
for pid, ws in list(self.players.items()):
try:
await ws.send_json(data)
except Exception:
dead.append(pid)
for d in dead:
self.disconnect(d)
async def broadcast_hosts(self, data):
dead = []
for ws in list(self.hosts):
try:
await ws.send_json(data)
except Exception:
dead.append(ws)
for d in dead:
self.disconnect_host(d)
async def broadcast_all(self, data):
await self.broadcast_players(data)
await self.broadcast_hosts(data)
mgr = ConnMgr()
def leaderboard():
ranked = sorted(game.players.values(), key=lambda p: p["score"], reverse=True)
return [{"name": p.get("display", p["name"]), "score": p["score"]} for p in ranked]
def save_session():
now = datetime.utcnow().isoformat()
with get_db() as conn:
if not game.session_id:
cur = conn.execute(
"INSERT INTO sessions (started_at, ended_at, rounds) VALUES (?,?,?)",
(now, now, game.current_round)
)
game.session_id = cur.lastrowid
else:
conn.execute(
"UPDATE sessions SET ended_at=?, rounds=? WHERE id=?",
(now, game.current_round, game.session_id)
)
ranked = sorted(game.players.values(), key=lambda p: p["score"], reverse=True)
conn.execute("DELETE FROM scores WHERE session_id=?", (game.session_id,))
for rank, p in enumerate(ranked, 1):
conn.execute(
"INSERT INTO scores (session_id, player, score, rank, dept, finished_at) VALUES (?,?,?,?,?,?)",
(game.session_id, p.get("display", p["name"]), p["score"], rank, p.get("dept", ""), now)
)
# ── ROUTES ────────────────────────────────────────────────────────────────────
@app.get("/", response_class=HTMLResponse)
async def player_page(request: Request):
return templates.TemplateResponse("player.html", {"request": request})
@app.get("/host", response_class=HTMLResponse)
async def host_page(request: Request):
return templates.TemplateResponse("host.html", {"request": request})
@app.get("/scores", response_class=HTMLResponse)
async def scores_page(request: Request):
return templates.TemplateResponse("scores.html", {"request": request})
@app.get("/api/scores")
async def api_scores():
with get_db() as conn:
sessions = conn.execute(
"SELECT * FROM sessions ORDER BY started_at DESC LIMIT 20"
).fetchall()
result = []
for s in sessions:
players = conn.execute(
"SELECT player, score, rank, dept FROM scores WHERE session_id=? ORDER BY rank",
(s["id"],)
).fetchall()
result.append({
"id": s["id"],
"started_at": s["started_at"],
"rounds": s["rounds"],
"players": [
{
"player": p["player"],
"score": p["score"],
"rank": p["rank"],
"dept": p["dept"] if "dept" in p.keys() else "",
}
for p in players
],
})
return JSONResponse(result)
@app.delete("/api/scores/clear")
async def clear_scores():
with get_db() as conn:
conn.execute("DELETE FROM scores")
conn.execute("DELETE FROM sessions")
return {"ok": True}
# ── PLAYER WEBSOCKET ──────────────────────────────────────────────────────────
@app.websocket("/ws/player/{pid}")
async def player_ws(ws: WebSocket, pid: str):
await mgr.connect_player(pid, ws)
try:
await mgr.send(pid, {"type": "phase", "phase": game.phase})
async for raw in ws.iter_text():
msg = json.loads(raw)
if msg["type"] == "join":
name = msg["name"].strip()[:30]
dept = msg.get("dept", "").strip()[:40]
display = msg.get("display", name).strip()[:30]
if not name or len(game.players) >= 4:
await mgr.send(pid, {"type": "error", "msg": "Game full or invalid name"})
continue
game.players[pid] = {
"name": name,
"display": display,
"dept": dept,
"score": 0,
"submitted": False,
}
await mgr.send(pid, {"type": "joined", "name": name, "display": display, "dept": dept})
await mgr.broadcast_hosts({
"type": "lobby_update",
"players": [p.get("display", p["name"]) for p in game.players.values()],
"count": len(game.players),
})
elif msg["type"] == "submit_path":
if game.phase != "playing":
continue
player = game.players.get(pid)
if not player or player["submitted"]:
continue
elapsed = time.time() - game.round_start
path = msg.get("path", [])
result = score_path(path, game.grid["edges"], elapsed, game.time_limit, game.grid["end"])
player["score"] += result["points"]
player["submitted"] = True
game.submissions[pid] = {
"name": player.get("display", player["name"]),
"path": path,
"points": result["points"],
"elapsed": round(elapsed, 2),
"reason": result["reason"],
}
await mgr.send(pid, {
"type": "path_result",
"points": result["points"],
"total": player["score"],
"reason": result["reason"],
"elapsed": round(elapsed, 2),
})
await mgr.broadcast_hosts({
"type": "submission_update",
"submitted": sum(1 for p in game.players.values() if p["submitted"]),
"total": len(game.players),
"submissions": list(game.submissions.values()),
})
except WebSocketDisconnect:
mgr.disconnect(pid)
await mgr.broadcast_hosts({
"type": "lobby_update",
"players": [p.get("display", p["name"]) for p in game.players.values()],
"count": len(game.players),
})
# ── HOST WEBSOCKET ────────────────────────────────────────────────────────────
@app.websocket("/ws/host")
async def host_ws(ws: WebSocket):
await mgr.connect_host(ws)
try:
await ws.send_json({
"type": "lobby_update",
"players": [p.get("display", p["name"]) for p in game.players.values()],
"count": len(game.players),
})
async for raw in ws.iter_text():
msg = json.loads(raw)
if msg["type"] == "start_round":
# accept config params from host on first round
if "total_rounds" in msg:
game.total_rounds = int(msg["total_rounds"])
if "time_limit" in msg:
game.time_limit = int(msg["time_limit"])
game.grid = generate_grid()
game.phase = "playing"
game.round_start = time.time()
game.current_round += 1
game.submissions = {}
for p in game.players.values():
p["submitted"] = False
await mgr.broadcast_all({
"type": "round_start",
"round": game.current_round,
"total_rounds": game.total_rounds,
"grid": game.grid,
"time_limit": game.time_limit,
})
elif msg["type"] == "end_round":
game.phase = "results"
lb = leaderboard()
save_session()
await mgr.broadcast_all({
"type": "round_results",
"round": game.current_round,
"grid": game.grid,
"submissions": list(game.submissions.values()),
"leaderboard": lb,
"is_final": game.current_round >= game.total_rounds,
})
elif msg["type"] == "reset":
game.reset()
await mgr.broadcast_all({"type": "phase", "phase": "lobby"})
except WebSocketDisconnect:
mgr.disconnect_host(ws)